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The wild at heart switch review
The wild at heart switch review













Shiekah Towers are large, climbable towers that are dotted throughout Hyrule's various lands and, when climbed by Link and activated via a top-mounted pedestal, light up and illuminate the region on the player's map. The Legend of Zelda: Breath of the Wild does introduce two new-ish mechanics to the game though, shrines and Shiekah Towers. There are core - story progressing - "dungeons" that need conquering in the form of the game's Divine Beasts, which typically grant Link new powers, weapons and items to help him defeat the game's big bad (good old Ganon returns again), as well as a dump truck load of well-crafted side quests, collectibles and puzzles that can be optionally taken up if desired. Mechanically The Legend of Zelda: Breath of the Wild - despite the huge open world - works remarkably similar to past Zelda games. Staple races like the aquatic Zora, rock-loving Goron and stealthy, sand-dwelling Gerudo are all present, as too their distinctive habitats and cultures. Naturally, The Legend of Zelda: Breath of the Wild's iteration of Hyrule is absolute ram-packed with unique and, quite often, crazy characters for you to discover, with many nods to past titles included too for the long-term fan. Obviously, unless you are using a boomerang, you do then have to go and pick said weapon back up if thrown. Weapons can be handheld (like swords, spears and axes), ranged (like bows), or both, with most weapons directly throwable by Link as an alternate attack. Weapons can be attained by beating enemies - if you knock one down, forcing it to drop its weapon, you can even pick it up before they get a chance to, disarming them - found in the game world, received from NPCs, acquired via merchants or gifted by beating difficult bosses and dungeons. As such, weapon and inventory management (you can only hold a certain amount of weapons, shields, and bows at any one time this can be upgraded and expanded however) is crucial to succeeding at The Legend of Zelda: Breath of the Wild's combat, as you need to react to enemies by identifying their weaknesses and then exploiting them. Think the Giant's Knife from The Legend of Zelda: Ocarina of Time, which after a certain amount of blows would break and need to be repaired again for full-power use. Weapons come in a wide-variety of types, styles and power, however almost every single weapon is degradable upon usage. At first, with the odd blow by an enemy creeping through your rusty defenses, it can seem harsh, however when you get into the rhythm of the game's combat and, crucially, start making use of your weapons and items in the correct manner, suddenly it all seems incredibly fair and well balanced. The game is by no means incredibly hard or unfair, in fact its combat mechanics are typically Zelda tight and refined, however what you will have to get used to is Link taking big damage from almost all hits. And you will need skill to survive in The Legend of Zelda: Breath of the Wild.















The wild at heart switch review